Payout
Уровень: 0 / 10
Емкость модуля: ?
Level 0: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)
Level 1: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 24s)
Level 2: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 23s)
Level 3: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 22s)
Level 4: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 21s)
Level 5: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 20s)
Level 6: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 19s)
Level 7: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 18s)
Level 8: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 17s)
Level 9: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 16s)
Level 10: When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 15s)
Похожие Модули на Payout

Electric Circulation
Yellow

Fire Rate UP
Yellow

Medical Support
Yellow

Expand Weapon Charge
Azure

Diamagnetic Bulwark
Malachite

Reload insight
Azure

Tidal Wave
Azure

Bullet Rain
Yellow

Action and Reaction
Malachite

Dimension Integration
Malachite

Magazine Compulsive
Azure

Shield Conversion (DEF)
Rutile