Lethal Finish
Уровень: 0 / 10
Емкость модуля: ?
Level 0: When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 1: When firing a firearm, ammo with an additional +30.6% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 2: When firing a firearm, ammo with an additional +31.4% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.5s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 3: When firing a firearm, ammo with an additional +32.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 4: When firing a firearm, ammo with an additional +34.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 5: When firing a firearm, ammo with an additional +36.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 6: When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 7: When firing a firearm, ammo with an additional +43% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 8: When firing a firearm, ammo with an additional +47.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.9s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 9: When firing a firearm, ammo with an additional +53.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 10: When firing a firearm, ammo with an additional +60% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Похожие Модули на Lethal Finish

Supercooled Kuiper Round
Malachite

Weak Point Insight
Malachite

Impact Rounds Compulsive
Yellow

Electric Conductor
Yellow

Better Insight
Pomegranate

Shield Conversion (MP)
Malachite

Recycling Genius
Azure

Vibration Absorption
Rutile

Maximize Efficiency
Malachite

Expand Weapon Charge
Azure

Concentration Priority
Pomegranate

Overwhelming DEF
Rutile