Lethal Finish

Уровень: 0 / 10

Емкость модуля: ?
Level 0: When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 1: When firing a firearm, ammo with an additional +30.6% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 2: When firing a firearm, ammo with an additional +31.4% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 3: When firing a firearm, ammo with an additional +32.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 4: When firing a firearm, ammo with an additional +34.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 5: When firing a firearm, ammo with an additional +36.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 6: When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 7: When firing a firearm, ammo with an additional +43% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 8: When firing a firearm, ammo with an additional +47.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 9: When firing a firearm, ammo with an additional +53.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 10: When firing a firearm, ammo with an additional +60% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%