Lethal Finish
Уровень: 0 / 10
Емкость модуля: ?
Level 0: When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 1: When firing a firearm, ammo with an additional +30.6% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 2: When firing a firearm, ammo with an additional +31.4% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.5s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 3: When firing a firearm, ammo with an additional +32.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 4: When firing a firearm, ammo with an additional +34.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 5: When firing a firearm, ammo with an additional +36.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 6: When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 7: When firing a firearm, ammo with an additional +43% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 8: When firing a firearm, ammo with an additional +47.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.9s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 9: When firing a firearm, ammo with an additional +53.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 10: When firing a firearm, ammo with an additional +60% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
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