Superconductive Bombing
Уровень: 0 / 10
Емкость модуля: ?
Level 0: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 1: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 2: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 3: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 4: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 5: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 6: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 7: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 8: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 9: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 10: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
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