Superconductive Bombing
Уровень: 0 / 10
Емкость модуля: ?
Level 0: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 1: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 2: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 3: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 4: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 5: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 6: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 7: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 8: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 9: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Level 10: While airborne, continuously consumes Magnetic Force to drop bombs.
The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.
Airborne time increases with Skill Duration UP, but the base airborne time is reduced.
Похожие Модули на Superconductive Bombing
Explosive Life
Malachite
Lethal Finish
Pomegranate
Ironclad Defense
Pomegranate
Deadeye
Rutile
Special Round Projectile Modification
Yellow
Action and Reaction
Malachite
Weak Point Aiming
Rutile
Fire Rate UP
Yellow
Increased Shield
Azure
General Round Projectile Modification
Yellow
Fire Priority
Pomegranate
Second Wind
Yellow