Lethal Finish

Уровень: 0 / 10

Емкость модуля: ?
Level 0: When firing a firearm, ammo with an additional +20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 1: When firing a firearm, ammo with an additional +20.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 2: When firing a firearm, ammo with an additional +21.2% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.5s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 3: When firing a firearm, ammo with an additional +22.1% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 4: When firing a firearm, ammo with an additional +23.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 5: When firing a firearm, ammo with an additional +25.4% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 6: When firing a firearm, ammo with an additional +27.8% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.4s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 7: When firing a firearm, ammo with an additional +30.8% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.7s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 8: When firing a firearm, ammo with an additional +34.5% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -11.9s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 9: When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.2s. However, the firearm's base Weak Point Damage is fixed at 100%
Level 10: When firing a firearm, ammo with an additional +45% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -12.4s. However, the firearm's base Weak Point Damage is fixed at 100%