Lethal Finish
Уровень: 0 / 10
Емкость модуля: ?
Level 0: When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 1: When firing a firearm, ammo with an additional +30.6% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 2: When firing a firearm, ammo with an additional +31.4% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.5s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 3: When firing a firearm, ammo with an additional +32.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -10.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 4: When firing a firearm, ammo with an additional +34.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 5: When firing a firearm, ammo with an additional +36.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 6: When firing a firearm, ammo with an additional +39.3% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 7: When firing a firearm, ammo with an additional +43% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.7s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 8: When firing a firearm, ammo with an additional +47.5% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -11.9s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 9: When firing a firearm, ammo with an additional +53.2% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.2s.
However, the firearm's base Weak Point Damage is fixed at 100%
Level 10: When firing a firearm, ammo with an additional +60% Critical Hit Rate is fired (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Похожие Модули на Lethal Finish

Electric Circulation
Yellow

Charge Amplification
Malachite

Toxic Circulation
Rutile

Vibration Absorption
Rutile

Superconductive Bombing
Yellow

Adventurer
Pomegranate

Charge Amplification
Malachite

Chill Priority
Azure

Lethal Finish
Pomegranate

Sweeping Squad
Malachite

Deadeye
Rutile

Power Increase
Malachite